Hi! I am trying to draw an image that has some transparent regions. I load the image using
image = [UIImage imageNamed:@"testimage.png"];
and draw it using
[image drawAtPoint:CGPointMake(0,0)];
The UIView on which I draw the image is not opaque (and it has a transparent background color).
The problem is that everything works fine on the simulator, but when I run the app on my iPhone the transparent color becomes black! Can anyone pinpoint my error?