Im trying to create a PNG sequencer class that will allow me to change an ImageBrush's ImageSource property via an animation.
The issue is that I have around 150 PNG files to load, and it really really affects performance when I have a few animations on the screen.
I have read a little about RenderTargetBitmap and also WriteableBitmap but Im not sure how to get a big performance boost, because I really do need it.
Im getting down to 6fps in some cases, which is obviously not acceptable.
In my Sequencer class, I just update a CurrentFrame DP that changes the ImageSource property of the ImageBrush.
Any ideas on how to increase the performance here?