I have a very rich media based application built in WPF, and Im using lots and lots of different PNG images to add animations and materials to 3D objects, as well as 2D animations.
I have noticed that quickly the video memory fills up, and Im looking into trying to clear it.
I don't seem to be able to do anything through C# to force the video memory to get cleared, so Im wondering if a normal GC on objects that reference the graphics (BitmapImage objects) will clear out the Video Memory?
Thanks a lot!