Right now, I'm trying to port a Direct3D renderer from my engine. I'm and OpenGL begginer so i dont have much knowlegde about OpenGL, as now i can create windows and do my render via glut, but i can't use glut for my project, because the HWND is created in my code and then sent to the renderer DLL
// Where pWindow is already a valid HWND target of the renderer
//(Currently Direct3D9 and Direct3D10
pRenderer = pCreateGraphics(800, 600, false, pWindow);
My question is: Is there library similar to GLUT that has a similar behaviour as GLUT, but allowing my to use my own window handle?
Note: I prefer using a lib instead of reinventing the wheel, but i will do if there is not a library that can help me