I'm implementing some basic animations in canvas, when I came across an interesting issue. It appears that Firefox is rendering my text much more smoothly when animated, then the Chrome or WebKit nightlies. Is this a problem with my code or is there a performance issue with fillText in Webkit/Chrome?
edit I forgot to mention in my actual code, Canvas/Webkit seems to pull a better fps.
Here is a sample test case:
<!DOCTYPE html>
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/html;charset=utf-8"/>
<title>Poor Text Performance Test</title>
<script type="text/javascript">
function run(){
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
var dt, prevTime, gameTime, fontSize = 0;
ctx.fillStyle = "black";
ctx.textAlign = "center";
canvas.style.border = "1px solid #666";
setInterval(function(){
if(prevTime === undefined)
prevTime = new Date();
dt = (new Date().getTime() - prevTime.getTime())/1000;
prevTime = new Date();
ctx.clearRect(0,0,canvas.width, canvas.height);
fontSize += 10*dt;
ctx.font = fontSize + "pt sans-serif";
ctx.fillText("Zoom Text", canvas.width / 2, canvas.height / 2);
}, 1);
}
</script>
</head>
<body onload="run()">
<canvas id="canvas" width="640" height="480"></canvas>
</body>
</html>