Hello All.
As we know .Net has UdpClient for simple Socket usage for UDP.
Blockquote From MSDN. If you are writing a relatively simple application and do not require maximum performance, consider using TcpClient, TcpListener, and UdpClient. These classes provide a simpler and more user-friendly interface to Socket communications. Blockquote
I am wondering how much performance differences between Raw Socket and UdpClient? I know UdpClient is a wrapper of socket for Udp and it does not have asynchron read/write.
Anything else?
Thanks