By "general" do you mean all non-parallelogram 4-side polygons in general or all possible polygons?
How about drawing a random line connecting the 4 sides e.g. If you have this:
.BBBB.
A C
A C
.DDDD.
Then generate a random point on a unit square, then mark the point on the line B and D at the percentage of distance on the X axis. Do the same on line A and C using value from the Y axis.
Then connect the point on line A to line C and line B to line D, the intersection point is then used as the random point.
It's not uniform because rounding errors will aid certain points but it should be close if you are working with floating points values.
Implementation should be rather easy, too, since you are already working with polygons. You should already have code that does those simple tasks.
Here's a quick pseudocode:
void GetRandomPoint(Polygon p, ref float x, ref float y) {
float xrand = random();
float yrand = random();
float h0 = p.Vertices[0] + xrand * p.Vertices[1];
float h1 = p.Vertices[2] + yrand * p.Vertices[3];
float v0 = p.Vertices[0] + xrand * p.Vertices[2];
float v1 = p.Vertices[1] + yrand * p.Vertices[3];
GetLineIntersection(h0, h1, v0, v1, x, y);
}