Hi,
I have an OpenGL texture with transparent and opaque pixels (eg, texture contains a circle, area outside the circle is transparent with alpha of 0.0).
I'm mapping this texture to a simple quad using GL_DECAL mode, and it works-- the transparent parts of the texture are invisible, and I see my circle against the background of the quad.
Now I want to make the quad transparent. When I do this, though, the texture takes on the transparency values of the underlying quad, so when I set the quad to "fully transparent" with 0.0 alpha, the texture is invisible.
How do I make the QUAD transparent, but keep the opaque portions of the TEXTURE visible?
Many thanks...