Since it doesn't seem like anyone has done this before I thought it'd be good idea to have it for reference somewhere. I've gone though and either via benchmark or code-skimming to characterize the array_*
functions. I've tried to put the more interesting Big-O near the top. This list is not complete.
Note: All the Big-O where calculated assuming a hash lookup is O(1) even though it's really O(n). The coefficient of the n is so low, the ram overhead of storing a large enough array would hurt you before the characteristics of lookup Big-O would start taking effect. For example the difference between a call to array_key_exists
at N=1 and N=1,000,000 is ~50% time increase.
Interesting Points:
isset
/array_key_exists
is much faster than in_array
and array_search
+
(union) is a bit faster than array_merge
(and looks nicer). But it does work differently so keep that in mind.
shuffle
is on the same Big-O tier as array_rand
array_pop
/array_push
is faster than array_shift
/array_unshift
due to re-index penalty
Lookups:
array_key_exists
O(n) but really close to O(1) - this is because of linear polling in collisions, but because the chance of collisions is very small, the coefficient is also very small. I find you treat hash lookups as O(1) to give a more realistic big-O. For example the different between N=1000 and N=100000 is only about 50% slow down.
isset( $array[$index] )
O(n) but really close to O(1) - it uses the same lookup as array_key_exists. Since it's language construct, will cache the lookup if the key is hardcoded, resulting in speed up in cases where the same key is used repeatedly.
in_array
(n) - this is because it does a linear search though the array until it finds the value.
array_search
O(n) - it uses the same core function as in_array but returns value.
Queue functions:
array_push
O(∑ var_i, for all i)
array_pop
O(1)
array_shift
O(n) - it has to reindex all the keys
array_unshift
O(n + ∑ var_i, for all i) - it has to reindex all the keys
Array Intersection, Union, Subtraction:
array_intersect_key
if intersection 100% do O(Max(param_i_size)*∑param_i_count, for all i), if intersection 0% intersect O(∑param_i_size, for all i)
array_intersect
if intersection 100% do O(n^2*∑param_i_count, for all i), if intersection 0% intersect O(n^2)
array_intersect_assoc
if intersection 100% do O(Max(param_i_size)*∑param_i_count, for all i), if intersection 0% intersect O(∑param_i_size, for all i)
array_diff
O(π param_i_size, for all i) - That's product of all the param_sizes
array_diff_key
O(∑ param_i_size, for i != 1) - this is because we don't need to iterate over the first array.
array_merge
O( ∑ array_i, i != 1 ) - doesn't need to iterate over the first array
+
(union) O(n), where n is size of the 2nd array (ie array_first + array_second) - less overhead than array_merge since it doesn't have to renumber
array_replace
O( ∑ array_i, for all i )
Random:
shuffle
O(n)
array_rand
O(n) - Requires a linear poll.
Obvious Big-O:
array_fill
O(n)
array_fill_keys
O(n)
range
O(n)
array_splice
O(offset + length)
array_slice
O(offset + length) or O(n) if length = NULL
array_keys
O(n)
array_values
O(n)
array_reverse
O(n)
array_pad
O(pad_size)
array_flip
O(n)
array_sum
O(n)
array_product
O(n)
array_reduce
O(n)
array_filter
O(n)
array_map
O(n)
array_chunk
O(n)
array_combine
O(n)
I'd like to thank Eureqa for making it easy to find the Big-O of the functions. It's an amazing free program that can find the best fitting function for arbitrary data.