Here an example code:
import javax.swing.*;
import java.awt.*;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import java.awt.image.BufferStrategy;
import java.awt.image.BufferedImage;
import java.awt.image.VolatileImage;
import java.io.File;
import java.io.IOException;
import java.util.Timer;
import java.util.TimerTask;
public final class FastDraw extends JFrame {
private static final transient double NANO = 1.0e-9;
private BufferStrategy bs;
private BufferedImage frontImg;
private BufferedImage backImg;
private int PIC_WIDTH,
             PIC_HEIGHT;
private Timer timer;
public FastDraw() {
timer = new Timer(true);
JMenu menu = new JMenu("Dummy");
menu.add(new JMenuItem("Display me !"));
menu.add(new JMenuItem("Display me, too !"));
JMenuBar menuBar = new JMenuBar();
menuBar.add(menu);
setJMenuBar(menuBar);
setIgnoreRepaint(true);
setVisible(true);
addWindowListener(new WindowAdapter() {
  public void windowClosing(WindowEvent evt) {
    super.windowClosing(evt);
    timer.cancel();
    dispose();
    System.exit(0);
  }
});
try {
  backImg = javax.imageio.ImageIO.read(new File(<insert a jpg picture here>));
  frontImg = javax.imageio.ImageIO.read(<here, too>));
}
catch (IOException e) {
  System.out.println(e.getMessage());
}
PIC_WIDTH = backImg.getWidth();
PIC_HEIGHT = backImg.getHeight();
setSize(PIC_WIDTH, PIC_HEIGHT);
createBufferStrategy(1); // Double buffering
bs = getBufferStrategy();
timer.schedule(new Drawer(),0,20);
}
public static void main(String[] args) {
new FastDraw();
}
private class Drawer extends TimerTask {
private VolatileImage img;
public void run() {
  long begin = System.nanoTime();
  Graphics2D  g  = (Graphics2D) bs.getDrawGraphics();
  GraphicsConfiguration gc = g.getDeviceConfiguration();
  if (img == null)
    img = gc.createCompatibleVolatileImage(PIC_WIDTH, PIC_HEIGHT);
  Graphics2D g2 = img.createGraphics();
  do {
    int valStatus = img.validate(gc);
    if (valStatus == VolatileImage.IMAGE_OK)
      g2.drawImage(backImg,0,0,null);
    else {
      g.drawImage(frontImg, 0, 0, null);
    }
    // volatile image is ready
    g.drawImage(img,0,50,null);
    bs.show();
  } while (img.contentsLost());
}
}
}
Resize the window to make the JMenuBar visible. Try to select a menu point. See ?