I have this snippet of ActionScript code that is supposed to resize an image to fit the sprite: (as in rescale the image not just clip it)
package
{
import flash.display.Sprite;
import flash.display.Bitmap;
import flash.events.Event;
public class Main extends Sprite
{
[Embed(source = 'img.png')]
private var TheImage:Class;
public static const TheImageWidth:Number = 1300;
public static const TheImageHeight:Number = 1300;
public function Main():void
{
if (stage) init();
else addEventListener(Event.ADDED_TO_STAGE, init);
}
private function init(e:Event = null):void
{
removeEventListener(Event.ADDED_TO_STAGE, init);
// entry point
var image:Bitmap = new TheImage();
addChild(image);
image.scaleX = width / TheImageWidth;
image.scaleY = height / TheImageHeight;
}
}
}
Why isn't it working? The image isn't getting the right dimensions.