Forgive me if this is a silly question, but I'm wondering if/how LLVM could be used to obtain a higher performance Z-Machine VM for interactive fiction. (If it could be used, I'm just looking for some high-level ideas or suggestions, not a detailed solution.)
It might seem odd to desire higher performance for a circa-1978 technology, but apparently Z-Machine games produced by the modern Inform 7 IDE can have performance issues due to the huge number of rules that need to be evaluated with each turn.
Thanks!
FYI: The Z-machine architecture was reverse-engineered by Graham Nelson and is documented at http://www.inform-fiction.org/zmachine/standards/z1point0/overview.html