Has anyone established GameKit connectivity between an iPhone app running on an iPad and an iPhone app running on an iPhone? I tried the GKTank example and they won't connect. The iPad throws a "Error: 30509 -- Bluetooth not available.." error when trying to connect.
A:
Have you turned on Bluetooth on the iPad? There's a switch in Settings, it's off by default.
Kendall Helmstetter Gelner
2010-04-20 20:10:59
A:
Yes - it's on... it can see my laptop in the Bluetooth settings page. The little grey icon is showing up in the status bar as well.
- Mike
Mike
2010-04-20 20:15:28
A:
Simply get the game "Flight Control" (say) to test it. Hope it helps.
Joe Blow
2010-04-24 21:38:44
By the way, the reason I gave that SPECIFIC example, is that Flight Control allows both fone / pad, AND let's you explicitly choose wifi or bluetooth (very few apps have that) ... for this reason it's the perfect testing app for what you describe.
Joe Blow
2010-10-16 18:30:30
A:
Mike I was curious to know how you got the xcode to build the app for the tank game on the ipad. I keep getting an error "No provisioned iPhone OS device is connected." when i try to build it. I rebuilt the app specifially for the iPad. I have 2 versions. (iPad , iPhone)
David
2010-05-01 19:40:20
I didn't have any issues there. Check under Project -> Set Active Executable to make sure you are aiming for you iPad and that it's connected.
Mike
2010-05-03 13:51:07