Hi there, I'm beginning in iPhone/iPad game dev and I'm searching to set up my learning path. The basic features I would like to learn (after the basic SDK iphone components programming) are :
- using a board like interface where I can move pawn with my fingers
- detect where the pawn was moved and triggers events in the game
- The board will be constitute by 6 tiles that may be organised randomly when starting the game : may i use an sdk component with a delegate and datasource to determine where the pawn was left and on which tile ?
- need to use dices (which kind of library may I use ?)
- ...
Do you have any idea about where to start ? ;-)
Many thanks, Tib.