I am attempting to use Textured fonts as so that I can display text in my openGL scene. However I am having trouble finding glBlendFunc values that will work.
The background that the text will be placed on is a grayscale image but will change throughout the execution. Because the background changes the text could possibly be on top of any color from black to white.
The best values I have found are glBlendFunc(Gl.GL_SRC_COLOR, Gl.GL_ONE_MINUS_SRC_ALPHA). This will make the black box surrounding the character disappear but the character itself will fade as the background goes towards white.
Please help!