Does anybody know how to force 4:3 when enabling fullscreen mode using OpenGL and AGL?
+1
A:
Create a regular context at the native resolution of the display and then make a FBO with the desired aspect ratio, render your scene to that, and then use the FBO texture to render a quad with the correct aspect ratio to the screen.
genpfault
2010-05-14 02:50:04
+2
A:
Create a fullscreen window, then call glViewport with the approriate parameters in order to select the 4:3 area.
Luca
2010-05-14 05:51:55