I would have assumed that GL_FIXED
was faster, but the iPhone docs actually say to use GL_FLOAT
because GL_FIXED
has to be converted to GL_FLOAT
. Is it the same on Android? I suppose it varies by phone, but what about recent popular ones (Nexus One, Droid/Milestone, etc.)?
Bonus points: This appears to be completely undocumented (e.g. search google for GL_FIXED
!) but where is the 'point' in GL_FIXED
? I.e. how much is (GL_FIXED)1
worth?