I am coding a breakout clone. I had one version in which I only had one level deep of structures. This version runs at 70 fps.
For more clarity in the code I decided the code should have more abstractions and created more structs. Most of the times I have two two three level deep of structures. This version runs at 30 fps.
Since there are some other differences besides the structures, I ask you: Does using a lot of structs in C can slow down the code significantly?
For example on the second version, I am using:
struct Breakout
{
Ball ball;
Paddle paddle;
Level* levels;
}
struct Level
{
Bricks* bricks;
}
So, I am using lots of times breakout.levels[level_in_play].bricks[i].visible for example. Will this be a possible cause?
Thanks.