Hi,
I need to draw a polygon with thick lines. Now I have two possibilities:
- Draw them with the library SPriG, which provides line thickness.
- Split up the polygon in all it lines and draw them as polygons with a modified thickness (like explained in this tutorial (1 tutorial on the page).) with the SDL_gfx library.
I'm not sure about the performance of SPriG. SDL_gfx will be the fastest I guess.
Did you ever tried this, or simply "do you know the quality of SPrig"?
Thanks