I need to loop through a number (xx). xx always starts at zero. My problem is that if the moveDirection
variable is +1 then xx increases until it reaches the positive of range
. If moveDirection
is -1, then xx decreases until reaching the negative of range
.
In the code below, I have done this by having an if statement test for moveDirection first, then I have duplicated the for loop, and edited the values for each case. My code happens to be in ActionScript3, but the language does not matter.
var p:Point;
var xx:int;
if (moveDirection > 0)
{
for (xx = 0; xx < range; xx++)
{
if (hitTestPoint(xx, yy))
{
return true;
}
}
}
else
{
for (xx = 0; xx > range; xx--)
{
if (hitTestPoint(xx, yy))
{
return true;
}
}
}
Is there a better way of doing this, maybe without duplicating the for loop? If there is any other advice, it would be greatly appreciated.