I've spent about a week reading all the freely available information on iPhone drawing, animation, and OpenGL. Using the available iOS drawing examples like Apple's GLPaint and Quartz sample apps I've written a few versions of a painting tool, but I've hit many limitations which I think is due to "not knowing what I don't know." Quartz is easy to use and fast initially, but slows to a crawl after 20 or 30 paths due to having to rerender the context with every addition. OpenGL stroke rendering seems slow in general (GLPaint app) and makes the UI touches lag and feel "cheap". A search through Amazon and the forums has not revealed any great book or resource recommendations on low level iPhone drawing technologies that could help me become technically proficient enough to write a high performance app with a user experience and visual quality as good as "Brushes" or "Adobe Ideas 1.0". I'm not trying to get free code, I want to learn and I'm willing to pay for learning tools!
Suggestions? Guidance?
Edit: I'm surprised at how few books are out there. I'm making progress, drawing paths that are responsive even when there's many of them and planning an easy undo feature, but still wondering about how to have an erase feature and undo at the same time. Erase will require the scene to be rasterized I suppose, and then undo would have to be done by cacheing screenshots instead of just keeping track of paths.