Hi guys,
I've recently been tasked with the development of a multi-frame 3d point cloud visualization tool for research. The professor let me make the decisions on what tools to use for this project.
Problem is, I'm pretty much new to 3D rendering and the software packages for it. I was hoping that SO could point me in the right direction of what language to use what to learn to make this process as fast as possible.
The major decision right now is to decide whether to use straight C++ OpenGL calls or some kind of 3d toolkit like OpenSceneGraph. Also I'm having a hard time deciding between low level languages like C++ or going with something managed like Java and C#, or even a dynamic solution like Python with PyGame.
The main two priorities for this project are speed of development and running speed in both loading point clouds from disk and rendering them. They are fairly large, so I don't expect super high fps, but it'd be nice to have them as fast as possible.
Minor considerations include memory usage, and I guess fun of development :P (I like learning on the job, and the professor is okay with that since I'm an undergrad).
Thanks in advance