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I'm having frequent crashes on iOS 4.0 within my application due to excessive memory. Instruments tells me that it's category is "Malloc 600KB" and the responsible library is ImageIO and the responsible caller is ImageIO_Malloc. I'm using lots of images in this app but no more than I have used in other applications. It's odd because if I run the same code on 3.0 then I have no real problems and on 4.0 sometimes it will jump from 5MB to 30MB Memory even if I haven't touched it and it hasn't loaded any new images (as far as my knowledge goes).

Does anyone have any ideas or know how I might find the source of the problem?

Thanks in advance!