I'm trying to determine whether Object1 will collide with Object2 given the following information:
1) Objects' bounding boxes (uses bounded-box collision detection)
2) Objects' speeds
3) Object's current locations (x, y coordinate)
4) Objects' directions (Up, Down, Left, or Right)
For a bit of imagery, imagine the objects traveling on a 2D grid, and they can only move on the lines of that grid.
So given the above information, I need an efficient, but readable algorithm to determine whether those objects will collide. By efficient I mean constant time with time spent on computations minimized. Psuedocode or a link is fine.