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221

answers:

4

I know there are some question about learning OpenGL.

The difference is that I want to learn OpenGL 4.0 Core profile (no immediate functions). Preferably with good portion of SL knowledge.

And I do not wont to start form previous OpenGLs. Nor I want to read NeHe.

And I do have math and bit of 3d knowledge to understand OpenGL 4.0

I prefer bigger portion of info like tutorials, series of articles, books.

PS If you know resources on opengl 3.x core profile, post them too PSPS Can anyone create opnegl4 tag?

+1  A: 

Excellent question, really. As a matter of fact, documentation is sparse.

There is a good introduction here : http://sites.google.com/site/opengltutorialsbyaks/

You may also like groovounet's ogl4 samples pack : http://www.g-truc.net/post-0310.html

but I'm afraid that's pretty much it. Lurk on the opengl discussion boards for more info ...

EDIT : found a few seconds ago. Straight from SIGGRAPH http://nvidia.fullviewmedia.com/siggraph2010/02-dev-barthold-lichtenbelt-mark-kilgard.html

Calvin1602
+1  A: 

http://www.opengl.org/sdk/docs/man4/

There's the man pages for OpenGL 4.1, they prove to be useful when developing.

Matias Valdenegro
+2  A: 

The 5th edition of OpenGL SuperBible has been recently released. This edition reflects OpenGL 3.3 which was released at the same time as OpenGL 4.0, the book only covers the core profile and assumes no prior OpenGL knowledge.

That's what I got from the book's description anyway. I have the 4th edition and it's an excellent resource for OpenGL 2.0, so I assume the new edition along with the latest OpenGL Shading Language book would be just what you're looking for.

Durian Software has an ongoing series of tutorials covering modern OpenGL. They are aimed at OpenGL 2.0 but avoid using any deprecated functionality in later versions.

Firas Assaad
A: 

I think one of the best hopes you have is Joe's Blog. It has a few good introductory articles on modern OpenGL, with more (supposedly) on the way.

Hooray Im Helping
I've read this blog, and I like posts about features of OGL 4.0 and 3.3
przemo_li