After spending hours searching for a simple way to to add an image to an openGL application written in C++, i failed, miserably. It is also apparent that many others have too.
I am fairly new to OpenGL, I have written my own win32 app with OpenGL using DevIL and you guessed it, i failed. The only way i could get DevIL to work was using Glut, which i dont want to use, or SDL or glaux.h
What i am looking for is code or a tutorial for a simple image loader in C++ with OpenGL and DevIL, Any help would be greatly appreciated.