Hi,
I am building a game with 20 levels and have around 15 music files. Currently I am preloading all the 15 sounds using cocos denshion at the start of the game. However the game crashes after a few levels. I get a 'Program received signal: “0”. Data Formatters temporarily unavailable' error. I assume this is because of lack of memory to run the game.
Is this happening due to the preloading of the sound files? What is a good practice? Is it better to pre-load a sound before each level where it is used?
Your advice is much appreciated.
Thanks AC