I want to place some "handles" on a UIView I have on-screen.
So, I'm creating more UIViews, one at each corner of the UIView's frame rectangle, and I simply want to draw a circle that "fills" the rectangle that is the frame of the "handle" UIView.
Here's what I mean:
How I create the "HandleView":
CGPoint upperLeft = CGPointMake([[self viewToMove] frame].origin.x - 5, [[self viewToMove] frame].origin.y - 5);
HandleView *uL = [[HandleView alloc] initWithFrame:CGRectMake(upperLeft.x, upperLeft.y, 10, 10)];
[self setUpperLeftHandle:uL];
[uL release];
[[self view] addSubview:[self upperLeftHandle]];
drawRect: for HandleView:
- (void)drawRect:(CGRect)rect {
// Drawing code
CGContextRef context = UIGraphicsGetCurrentContext();
[[UIColor orangeColor] set];
CGContextFillEllipseInRect(context, [self frame]);
}
What I'm getting is just a set of black rectangles where I place the HandleViews. I'm not sure why they're black, but I can change the color by changing the [HandleView backgroundColor] property. I cannot, though, get anything to DRAW on this view. Calling setNeedsDisplay doesn't seem to make any difference.
Also, the drawRect: method IS being called, so there's a problem with the code there, probably not anywhere else.
It's been a while since I've messed with custom drawing, but I don't remember it being this hard.
What am I missing?
Thanks!!!
Update:
Modified code to this:
- (id)initWithFrame:(CGRect)frame {
if ((self = [super initWithFrame:frame])) {
// Initialization code
[self setBackgroundColor:[UIColor clearColor]];
}
return self;
}
- (void)drawRect:(CGRect)rect {
// Drawing code
CGContextRef context = UIGraphicsGetCurrentContext();
CGContextSetRGBFillColor(context, 100, 100, 100, 1.0);
CGContextFillEllipseInRect(context, rect);
}
Now, I see the circle, but only where it overlays another view. Where it's just sitting on top of the "background" UIView, I get nothing I can see. Also, even though the color is (100, 100, 100), it shows up white/light-light-gray.
What's the deal?