Maybe try filtering the resize events, and using the last one in the queue to update with.
Note that SFML's website tutorial advises using a while loop to read all pending events. Are you doing something like the following?
while (Running)
{
sf::Event Event;
while (App.GetEvent(Event))
{
// Process event
}
App.Display();
}
In addition, the tutorial has this to say about views:
"The default view is not updated when its window is resized : as a consequence, what's visible in your window will never be affected by its size (ie. you won't see more if you maximize the window), which is exactly what happens with a 3D camera.
However, you can easily setup a view which always keeps the same dimension as the window, by catching the sf::Event::Resized event and updating the view accordingly." (from http://www.sfml-dev.org/tutorials/1.6/graphics-views.php)