How does OpenGL work, internally?
We will use OpenGL for our 2D game project, and think that it is important for us to first find out more about how OpenGL actually works before diving right into it.
What we need isn't some getting-started tutorial, rather basic information on how OpenGL internally handles textures, draws, interacts with the graphics card, and so on.
We have already searched for a while yet couldn't find anything suitable.