To what extend do color depth and compression level of the original jpg and/or png images used as drawables have an effect on the app's UI performance, given the fact that all images are converted to bitmaps internally anyway. Especially considering i.e. images in list views for example.
Same question goes for png vs. xml shapes as drawables.
Edit: I found a similar question which addresses memory usage, but my focus is more on UI performance (i.e. scrolling long list views, etc.). http://stackoverflow.com/questions/2602282/android-is-decreasing-size-of-png-files-have-some-effect-to-resulted-bitmap-in
Larger images probably take longer for decompressing, but when they're cached properly (and i.e. asynchronous lazy loading), after initial loading, it shouldn't matter anymore.