views:

278

answers:

3

Where can i find information on the differences between compiling a swf in release or in debug? I would like to know about differences in terms of file size, memory consumption, and overall.

A: 

different in file size different in memory consumption and over all ?

That is to be expected. Debug builds typically include:

  • debug symbols and miscellaneous information

  • special checks

So they are likely to be:

  • slower

  • use more memory

Read about Build Phase and more!

dirkgently
i wont to know numbers percentage ? it is obvious there is different
Shvilam
It will vary with the project you are working on. Test with a few different projects.
dirkgently
i am looking for same statistic number on this different
Shvilam
There probably isn't any in the public domain.
dirkgently
A: 

I have found that the loading of RSL libraries is notably slower when compiled with debug on. Another notable "debug" slowdown is the loading of fonts from another swf.

jedierikb
+1  A: 

Following the comments...

The reason nobody has probably ever done stats on this is because the debug mode is only there for testing purposes. In other words: it doesn't really matter us if it's a bit slower and bigger as all we are really looking for is to have a reliable end product (i.e release version).

Note that the performance will also vary between players (activeX or not/player version/OS) so it would be almost impossible to nail down any precise numbers.

Maybe you can explain why you insist on having this information otherwise I suggest you do it your self within the interested context.

To do so, plug a FPS meter on a performance consuming project and compare the results.

Let us know if you find out something relevant !

Thanks

T

Theo.T