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538

answers:

1

Is there a way to correctly tween/animate meshes in Flash authoring tool?

Shape tweens don't recognise movement of specific vertices, don't preserve connections and generally mess things up. Shape hints are too few for any non-trivial mesh, and too much manual labor anyway.

I am trying to accomplish smooth animation between two mesh shapes, but with all the points and vertices preserved, and no new points/vertices added.

Meshes in question are strictly 2D, but I won't mind if the solution called for Actionscript/Papervision3D assistance, although the authoring of keyframe mesh states needs to be done interactively in flash authoring tool (too complex shapes/movements to code them by hand).

Ideas?

A: 

Depending on the animation, bones might help. Though you need Flash CS4 to use them. Their available from the standard toolbar.

Lillemanden