I want to generate a custom DTMF tone and play it on the iPhone.
In order to do so, I have created and allocated a memory buffer with a custom tone (ptr).
Now I want to create a NSData object, initialized with the memory buffer, and pass it to AVAudioPlayer using initWithData:error: instance method.
I wrote the following code, but when ...
I have this code to play a sound but the first time you play it it takes a good 5 seconds to load...
How can I speed this up?
-(IBAction)playSound{ //play the cricket noise
NSString *soundPath = [[NSBundle mainBundle] pathForResource:@"Cricket_Sound" ofType:@"mp3"];
audioPlayer =[[AVAudioPlayer alloc] initWithContentsOfURL:[NSURL fil...
What do you think is the best (i.e. most memory efficient) way of playing a few 30 second audio files (m4v) from the bundle within an app to the external speaker? The audio files have to play automatically as soon a specific view appears.
There is no mixing, etc. going on. However I'm listening to the microphone at the same time via AVA...
Hi guys,
I have a UITableView populated with a bunch of music players that I've made using a custom UITableViewCell. (as shown in the screenshot linked here: screenshot).
The problem with the way I have it coded is that since each cell is completely independent, there's no way for one tableviewcell to check if any other the other cells ...
I have a simple mp3 playing through AVAudioPlayer and I want to be able to display how much time is left.
I know the answer includes subtracting AVAudioPlayer.duration from AVAudioPlayer.currentTime but I don't know how to implement a function which calculates it while it's playing (like an onEnterFrame in Actionscript I guess). At pre...
I have a root view and a detail view, in the detail view is a AVAudioPlayer with a basic play/pause button setup. All works, however if I play the file and then click back (popViewControllerAnimated) to the root, the file keeps playing which is correct, but then if I click back to the detail view the view has reset and doesn't find the i...
Hi!
Im doing an application that needs to play alot of short sounds (mp3-files). Im using AvAudioPlayer and the sounds are playing just fine, BUT the leaks are building up until my app crashes.
I have a seperate class for the player
AVSnd.h
#import <Foundation/Foundation.h>
#import <AVFoundation/AVFoundation.h>
@interface AVSoundPla...
Hi!
I am making a counting game for kids. At the start the child is asked find a number of items, for example: "Can you find five bikes". This is all randomly put together from seperate arrays of sounds with parts of the sentence: "Can you find" + "5" + "bikes" =three seperate mp3s. When the child starts clicking on the items, they disa...
I seem to have a bug because I'm using -[AVAudioSession setActive:withFlags:error:] in an iPhone project that is for 3.0 - 4.0.2. So I guess I need to put one of those #IF lines in, so I can get it to do different things based on the OS version... But I can't find out how to do it.
Can anyone help please? Thanks! :)
...
I'd like to control an instance of AVAudioPlayer from a UITableView item in a didSelectRowAtIndexPath instance.
First touch of the row item triggers 'play' of the AVAudioPlayer. Second touch of the row item triggers 'stop' of the AVAudioPlayer.
I can make the 'play' work but can't get the 'stop' to work. Also, subsequent touches of t...
Hi,
I am using AVAudioPlayer and am trying to get it so while the user presses on the device, it continuously plays until their finger lifts up. My code is below:
NSString *audioPath = [[NSBundle mainBundle] pathForResource:@"HahahaLong" ofType:@"mp3"];
primaryAudio = [[AVAudioPlayer alloc]initWithContentsOfURL:[NSURL fileURLWithPa...
I'm using avaudioplayer and want to add a button to play the sound but i'm not sure how to.
Here's current code:
#import UIKit/UIKit.h
@class AudioPlayerViewController;
@interface AudioPlayerAppDelegate : NSObject <UIApplicationDelegate> {
UIWindow *window;
AudioPlayerViewController *viewController;
}
@property (nonatomic, re...
I observed strange behavior while working with AVAudioPlayer
Following is the code.
AVAudioPlayer *newPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL: [NSURL fileURLWithPath:[NSString stringWithFormat:@"%@",fileName]] error: &error];
In this, I downloaded the file from server and stored in application's Cache directory.
I a...
Hey all,
I am implementing AVAudioPlayer to play audio and it works perfectly well while playing files locally stored in the PC.
But when i give the url of some audio file over the internet, it fails sadly.
Here's what the code looks like:
NSString *url = [[NSString alloc] init];
url = @"http://files.website.net/audio/files/audioFile.m...
Hi All,
I am trying to play an in app audio with ipod the code I am using to play the audio file is:
Code:
[[AVAudioSession sharedInstance] setCategory: AVAudioSessionCategoryPlayback error: nil];
UInt32 doSetProperty = 1;
AudioSessionSetProperty (kAudioSessionProperty_OverrideCategoryMixWithOthers, sizeof(doSetP...
Ok,
So I am trying to seamlessly loop together three sound files with the second file being looped against itself n times. Let's assume I can get them to loop seemlessly together in another program by butting them together. however when I use audioPlayerDidFinishPlaying delegate method of avaudioplayer there is a slight delay in the but...
Hello all,
I am trying to compare two .caf files on the basis of some parameter, say maximum decibels or duration of files. I have recorded these two files using the AVAudioRecorder class using the following settings:
NSMutableDictionary* recordSetting = [[NSMutableDictionary alloc] init];
[recordSetting setValue :[NSNumber numberW...
I have an app which does listen and play sound at the same time. By default, the sound output goes through the earphone. So I use the following code to route it through the speaker:
UInt32 audioRouteOverride = kAudioSessionOverrideAudioRoute_Speaker;
AudioSessionSetProperty (kAudioSessionProperty_OverrideAudioRoute, sizeof(audioRouteOve...
Hello,
I've recently been trying to incorporate an intensive sound management class, where sound playback precision is a must.
What I'm looking for is the option to load a sound, set the playback starting position (or playhead), play for a certain time, pause the sound, set the 'playhead' position to a new interval and resume playback a...
hi all,
i hv few images , and i am showing these images through for loop, so i am getting a value in mCurrentImageView , which indicates which image is currently shown up.
now i want to play audio on each image view, different audios.
for ex,
if(mCurrentImageView ==0) {
play "a"
}
if (mCurrentImageView ==1)
{
play "b"
}
....
someth...