class Base
{
public:
virtual void foo() const
{
std::cout << "Base";
}
};
class Derived : public Base
{
public:
virtual void foo() const
{
std::cout << "Derived";
}
};
Derived d; // call Base::foo on this object
Tried casting and function pointers but I couldn't do it. Is it possible to defeat ...
I have heard of WINE but I don't like it because it's slow on the computers I have tested and almost always crashes. It also has some unpleasant looking gui.
I am wondering if there is a "win32" library in c/c++ for linux that produces native linux code
so that if I have my source code for windows, I can just recompile and produce a work...
Hello, I'm writing a multi-threaded application. My worker threads get connection from an environment object as follows:.
//EnterCriticalSection(&cs);
conn = env->createConnection(username, password, connStr);
//LeaveCriticalSection(&cs);
For concurrency, should the connection be created in a critical section or not? Does the env nee...
How can I issue a POST request over a QWebView instance?
...
Hi guys,
I need to count the similar elements in an array. For example, if i have an array,
array[0,0,0,1,2,3,3].The number of 0's are 3 , no. of 1's are 1 , no. of 2's are 1 , no. of 3's are 2 in this array . I am sorry if this message has been posted before. Help is appreciated. Thanks in advance.
Regards,
THM
P.S : Language is C/C...
I have an selfmade Stringclass:
//String.h
String & operator = (const String &);
String & operator = (char*);
const String operator+ (String& s);
const String operator+ (char* sA);
.
.
//in main:
String s1("hi");
String s2("hello");
str2 = str1 + "ok";//this is ok to do
str2 = "ok" + str1;//but not this way
//Shouldn't it automatica...
Hi,
According to this reference entry for operator new
( http://www.cplusplus.com/reference/std/new/operator%20new/ ) :
Global dynamic storage operator
functions are special in the standard
library:
All three versions of operator new are declared in the global namespace,
not in the std namespace.
The first and second...
I am debugging certain application written with C++/Qt4. On Linux it has problems that with certain window managers (gnome-wm/metacity), the main window (based on QDialog) is created in the background (it's not raised). I managed to re-create the scenario using PyQt4 and following code:
from PyQt4.QtCore import *
from PyQt4.QtGui import...
Hi all.
I try to make my WebBrowser control transparent, so if the HTML loaded into it has no background, the underlying window should be visible.
I`ve broke my head trying different ways.
There is a transparent background in Microsoft Sidebar application. In gadget`s HTML <g:background> tag can be used, but this tag is not available i...
In Visual C++ (2008 and 2010), the following code does not compile with the following error:
#include <memory>
void Foo( std::shared_ptr< int > test = ::std::make_shared< int >( 5 ) )
{
}
class P
{
void
Foo( std::shared_ptr< int > test = ::std::make_shared< int >( 5 ) )
{
}
};
error C2039: 'make_shared' : is not a...
I am currently building my own toy vector for fun, and I was wondering if there is something like the following in the current or next standard or in Boost?
template<class T>
void destruct(T* begin, T* end)
{
while (begin != end)
{
begin -> ~T();
++begin;
}
}
template<class T>
T* copy_construct(T* begin, T* ...
I'm trying to load a depthbuffer from a file and copy it to the depth buffer instead of clearing it every frame.
anyway, i'm a bit new to opengl, so i just tried to load my texture like this:
glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT, width, height, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_BYTE, DepthData);
and i try to draw it lik...
Hi,
I have to create a software that will scan several directories and extracts information about the executables found.
I need to do two things:
Determine if a given file is an executable (.exe, .dll, and so on) - Checking the extension is probably not good enough.
Get the information about this executable (the company name, the pro...
I'm writing code in native C++ (not C++/CLR). I know that there is no built-in support for C++ with regards to the snippet manager and snipper picker interfaces, however I found a utility called "snippy" which supposedly can generate C++ snippets. Here is a c++ snippet that the program generated:
<?xml version="1.0" encoding="utf-8"?>
<...
I have a .NET (3.5 w/ Dev Studio 2008) app that hosts a visual Active X (written in C++ w/ Dev Studio 2003). Have access to all sources, but can't easily move the Active X control up to 2008.
This as worked fine in the past. Made some changes to the Active X control and now, when calling one method on the Active X, I'm getting a TargetP...
Almost all of the examples I've gone and looked at so far from: http://boost-spirit.com/repository/applications/show_contents.php use the old syntax. I've read and re-read the actual documentation at http://www.boost.org/doc/libs/1_42_0/libs/spirit/doc/html/index.html and the examples therein. I know Joel is starting a compiler series ...
How do you determine at runtime whether the visual studio debugger is attached to your process. I've seen instructions for how to do this in .NET, but my process is a native C++ process. Support for detecting Just-in-time debugging would be nice but not a strict requirement.
...
I compiled my bison-generated files in Visual Studio and got these errors:
...\position.hh(83): error C2589: '(' : illegal token on right side of '::'
...\position.hh(83): error C2059: syntax error : '::'
...\position.hh(83): error C2589: '(' : illegal token on right side of '::'
...\position.hh(83): error C2059: syntax error :...
Hi All
I am setting up a set of computers where to run math programs on top of MPI.
Do you know whether exist some library doing PCA - Principal Component Analysis using MPI so to use all the resources of the networked pcs?
I will have a look at Scalapack, but do you know other libraries?
My language is C++ on linux but if there is a go...
I'm not sure how to go about figuring out how to map texture cooridnates for a 2D NGon (N sided polygon) How can this be done?
The effect i'm trying to achieve is for the texture to fit on the polygon and stretch out accordingly so the whole texture fits on it.
Thanks
...