I have a Mapclass which subclasses CCNode
In the main function I do this:
MapClass * map = [MapClass alloc] initWith:@"test.tmx"];
In map I initialize CCTMXTiledMap * tileMap...
and do [self addChild:tileMap].
Back in the Main function I do [self addChild:map];
I don't get any errors but I do get a blank screen.
If I don't use the ...
My question in the previous post was-
I have a cocos2d game, and after I
exit the game and start it again, it
starts at the exact same point it was
before closing.why this is
happening??and not only this, my game
is landscapemode but when i start it
again from simulator it comes in
potrait mode,not it landscapemode like...
Is there a way to have a reference to schedule and find out how many times it has already ticked by using the schedule object itself?
[self schedule:@selector(a:) interval:1.0];
...
I am writing an app for the iPhone using cocos2d where I have 4 Sprites that are buttons. I figured I would implement the button functionality by using 2 sprites with different .png files representing the pressed/unpressed states. I thought this would be better than using an animation. In addition to detecting when the buttons are pre...
Hi!
We're making a game using cocos2d but are having problems with the depth buffer.
I'm trying to setup a 16-bit depth buffer on the iPhone but so far I only get 24-bit depth.
The reason I want 16-bit depth buffer is:
A: I don't need the precision of 24-bit.
B: I'm hoping it will be faster.
This is how I set the depth format in...
Hi,
I'm building a game which will play a handfull of sounds all the time (rockets, rocket impacts etc). After a mere moment this turns into a real mess and i figured i need to limit the number of sounds. Problem is i don't want to decrease the number of channels of something because then one type of sound could "hog" the channels and ot...
I have been using Cocos2d for some time now and it is AWESOME! I was wondering if there are some other libraries for creating iPhone game.
Maybe also 3d game libraries!!
...
I have found a tonne of leaks in my code. All of them come about when I play a sound or a song.
Here is how I call a sound effect:
[[SimpleAudioEngine sharedEngine] playEffect:@"myeffect.wav"];
Here is how I play a song:
[[SimpleAudioEngine sharedEngine] playBackgroundMusic:@"mysong.mp3"];
Am I somehow supposed to be releasing t...
Hi there,
Well I try to implement the run action to move a specific sprite towards the specific destination, I can achieve that using the below code snippet.
[spriteA runAction:[CCSequence actions:[CCMoveTo actionWithDuration:0.2 position:realDest],[CCCallFuncN actionWithTarget:self selector:@selector(spriteMoveFinished:)],nil]];
But ...
Hello,
I'd like to create a game that has levels such as this: http://img169.imageshack.us/img169/7294/picdq.png
The Player moves "flies" through the level and mustn't collide with the walls. How can I create such levels?
I found that piece of software: http://www.sapusmedia.com/levelsvg/
It's not that cheap, so I wonder whether the...
I am using two calls setScore which is going in the init method and UpdateScore when an object is destroyed. When I run the program, I get a crash as soon as UpdateScore is called. Anyone see errors with my code? Thank you very much.
In my .h file I have CCLabel *score; and NSString *text; declared for global use.
-(void)setScore{
sc...
I have created a project with cocos2d 0.99.5 + box2d.
When I rotate my iphone, Screen automatically rotated too.
So the boxes Flew up into the ceiling.
How to disable auto-rotation?
plz
...
Cocos2d version: v0.99.04
I'm adding Game Center to my current application and I found some code to open up the GKMatchmakerViewController. It seems to work well, except when it gets dismissed it changes the orientation in the simulator to portrait. The game only runs in landscape. I rotate the device back to landscape and all the cocos...
I'm trying to integrate sending mail into my app, but I end up with 2 warnings. I am using Obj-C, the Cocos2d Framework. This is my code.
-(void) mailTapped: (id) sender {
MFMailComposeViewController *composer = [[MFMailComposeViewController alloc] init];
composer.mailComposeDelegate = self;
if ([MFMailComposeViewController canSe...
I'm trying to use libRocket in an iPhone application (with cocos2d), but I can't seem to get over OpenGL error 0x0500 in -[EAGLView swapBuffers]. It seems to be triggered when calling glDrawElements(GL_TRIANGLES, num_indices, GL_UNSIGNED_INT, indices); in ShellRenderInterfaceOpenGL.
I had to change GL_RGB8 to GL_RGB in the GenerateText...
I am writing an app for the iPhone using cocos2d where I have 4 Sprites that are buttons. I want to allow and respond to the following (allowing the user 3 seconds to apply his input before timing out):
-- Single button presses (I have this part working).
-- Pressing of more than 1 button at at the same time (each combination would have...
I would like to know how to detect and differentiate between touches in a multi-touch view. I have read about a "hash" code, but I don't understand how to use it. I want to know when two of my Sprites are touched at the same time, like as if pressing a chord on two keys of a piano.
[EDIT]
Here is an example of what I have for my ccTou...
I'm writing an iPhone app, and I want to handle multitouches. I'm using cocos2d libs. So I've made a CCLayer subclass and set it to be a CCStandartTouchDelegate. For some reason I don't want to use UIGestureRecognizer and to build a correct logic I should know the answers for these questions:
If I tap the screen with one finger, and th...