Hey Guys,
My question is as easy as that:
What is the best method to create character for example in Cocos2D?
Here's an example:
I want to create an enemy of my "Ninja". The enemy has a strength of 0.5 and a speed of 50. How would you implement this? A subclass of CCSprite or CCLayer or something completely different?
I tried with...
I am trying to run Instruments on my iPod touch. I have the iPod Touch connected to the device. I fire up the Instruments and select the target as "iPod Touch" then I choose the target to be "myappname". This fires up the app but the app is stuck on the cocos2d default home screen (the cocos2d logo). When I run the application on the dev...
I'm drawing some lines in cocos2d (using handy ccDrawLine), nothing fancy, but i want to check if my animated line hits something. I could do some math calculations for some objects, but for some dynamic parts in the scene it would be much easier if i could do:
if pixel not black at (x,y)
// line will hit something
do handleCollisi...
I was under the impression that the Cocos2D game framework was just for the iPhone. Now I see that they have a separate project supporting OS/X, Linux, and Windows.
It isn't immediately obvious from their web site what languages are options for developing with the framework on these various platforms.
There is an installation requirem...
Hey Guys,
It's me again with a Cocos2D problem. :-D
I create the main character of my upcoming game as a sublclass of NSObject. This class has a property for the Sprite, Spritesheet and all that stuff. But now I have the following problem.
I want to schedule a method for animating the sprite. That action which should be scheduled ever...
I have a tiled spritesheet saved as a png image that I want to load as a pyglet.image.Animation. I can see how to load an animation from a gif or a series of images, but I can't even figure out how to preform image slicing on images.
...
i am new to iPhone and cocos2d in general,
i m reading tutorials and tried to come up with application that contains a menu
i m using cocos2d menu items
the problem is that i found while testing my applications that the buttons respond to clicks on some area around the button (not only the button sprite rectangle boundary), and while ...
Hello,
I'm using Cocos2D in my project and I'm quite new to this library. And I don't understand one thing.
I have many sprites on the scene which are added and removed constantly. So at certain moment a sprite becomes useless and I have to remove it form a batch node.
In the comments of the removeChild method of CCSpriteBatchNode clas...
I have a scene called CongratsScene which is loaded something like this:
[[CCDirector sharedDirector] replaceScene:[CCFlipAngularTransition transitionWithDuration:0.8f scene:[CongratsScene scene]]];
For some reason I am not able to add the menu to the scene. Here is the code:
+(id) scene
{
CCScene *scene = [CCScene node];
...
In my cocos2d application I have run through it using instruments and removed all memory leaks. I have my game outputting how much memory is in use on the screen and it is constantly rising as the game progresses until I eventually run out of memory. The amount of objects on screen doesn't increase by very much each level. Its a fairly s...
My AppDelegate makes the following call to start my game scene:
[[CCDirector sharedDirector] replaceScene: [HelloWorld sceneWithResponseDelegate:self]];
When the scene is finished it adds a MenuLayer (which is a singleton):
MenuLayer *menu = [MenuLayer layerWithLevel:@"forest" score:score responseDelegate:mainMenu];
[[[CCDirector sha...
Hi,
I am making an iPhone game. I want to release all the object that have been allocated or retained. In the dealloc function I am releasing all such objects but then realized sometimes i end up releasing objects when they have not been allocated yet. So I figured I need to check if its retainCount is greater than zero or not before i ...
Hello,
I was wondering how you would move a CCSprite right and left by tilting the device right and left. Like in the falling balls app.
Thanks in advance,
John
...
Hi,
I have developed an App app in cocos2d 99.4 using cocos2d box2d project template.It works well in iPhone 4,iPod.....but i need it to convert to universal...i mean iPad version also
......i already upgraded it to iPad version....so that it runs in iPad...but in small size
like iPhone...
can any one help??
Thanks
...
I have an object that moves with CCBezierTo.
CCSprite * bedrumotic = [CCSprite spriteWithFile:@"9_bedrimotic.png"];
[bedrumotic setPosition:ccp(100, 800)];
[self addChild:bedrumotic z:4];
ccBezierConfig bezier1;
bezier1.controlPoint_1 = ccp(300, 950);
bezier1.endPosition = ccp(500, 800);
id move1 = [CCBezierTo actionWith...
Hi,
Just want to know how to transition from a cocos2d scene to a UIviewcontroller view and vice-versa?
thanks,
mark
...
HI,
I have a game built using cocos0.82. i want to know that will there be a significant memory efficiency if i upgrade my cocos2d to latest version ?
Please reply.
...
I usd the CCBitmapFontAtlas to display a string and it works fine:
label = [CCBitmapFontAtlas bitmapFontAtlasWithString:@"RBT" fntFile:@"bitmapFontTest.fnt"];
[self addChild:label];
CGSize s = [[CCDirector sharedDirector] winSize];
label.position = ccp(s.width/2, s.height/2);
label.anchorPoint = ccp(0.5f, 0.5f);
Now ...
I'm trying to make a effect using the CCBitmapFontAtlas, here is what I want:
The string say "ABCDEFG" being dispayed one by one, each one won't be displayed
until the one before is completely displayed.
And here is what I tried:
-(id) init
{
if( (self=[super init] )) {
label = [CCBitmapFontAtlas bitmapFontAtlasWithString:@...
Hi,
I'm trying to animate my CCMenu.
CCSpriteFrameCache * cache = [CCSpriteFrameCache sharedSpriteFrameCache];
[cache addSpriteFramesWithFile:@"PlayButton.plist"];
CCAnimation * animation = [[CCAnimation alloc] initWithName:@"idle" delay:1/20.0];
for ( int i=1; i < 6; ++i )
{
NSString * fname = [NSString strin...