division-by-zero

C++ double division by 0.0 versus DBL_MIN

When finding the inverse square root of a double, is it better to clamp invalid non-positive inputs at 0.0 or MIN_DBL? (In my example below double b may end up being negative due to floating point rounding errors and because the laws of physics are slightly slightly fudged in the game.) Both division by 0.0 and MIN_DBL produce the same...

How to catch a division by zero?

I have a large mathematical expression that has to be created dinamically. So, for example, once I have parsed "something" the result will be a string like: "$foo+$bar/$baz";. So, for calculating the result of that expression I'm using the eval function... something like this: eval("\$result = $expresion;"); echo "The result is: $resul...