full-screen

How do I get rid of the mouse cursor in full-screen exclusive mode?

I'm working on a simple 2D game engine in Java, and having no trouble with FSEM, buffer strategies, and so on; my issue is with the mouse cursor. In windowed mode, I can hide the mouse cursor, no problem, by using setCursor() from my JFrame to set a wholly-transparent cursor. However, after a call to device.setFullScreenWindow(this) to g...

Debugging a Full-Screen Application

Given that I only have one monitor, what's the best way to debug a program which uses the entire screen (such as a DirectX application)? Tools such as the step-by-step debugger seem useless in this context. Also, printing to the console isn't as effective, since you can only look at the console once the application has terminated. ...

Changes to stage.displayState: Where's the event? (Flash, AS3)

What event should I be looking for (on the stage:Stage, I suppose) to get changes to the stage.displayState? ...

Drawing a full screen Quad ?

What's wrong with this: pVertexBuffer[0].Position = D3DXVECTOR3(0.0f,0.0f,0.0f); pVertexBuffer[0].TexCoord = D3DXVECTOR2(0.0f,0.0f); pVertexBuffer[1].Position = D3DXVECTOR3(m_ScreenResolutionX,0.0f,0.0f); pVertexBuffer[1].TexCoord = D3DXVECTOR2(1.0f,0.0f); pVertexBuffer[2].Position = D3DXVECTOR3(0.0f,m_ScreenResolutionY,0.0f); pVertex...

Full-screen window sizing in screen (pixel) units with VS6 C++ GUI editor, MFC?

I am trying to create a full-screen control panel window with many controls: buttons, sliders, list boxes, etc. I can create a dialog window and add controls to it, but everything is scaled in dialog units. I just want to create a window in the GUI editor that is scaled in pixels, not derived units like dialog units. I can sort of...

Is it possible to make persistent full-screen camera like System camera app?

I am building a custom camera app, and would like to have the camera view similar to the native camera app in iPhone. (i.e., picks videos as a non-modal view, stays in the camera view after each video taken. I found the retake and use views unnecessary). Is there any possible way to do it? Thanks. ...

How can I avoid flicker in a WPF fullscreen app?

Hi all, I have a WPF application that is a fullscreen kiosk app. It's actually a pretty complicated app at this point, but here's some code that shows the basic idea. Essentially, whenever the user goes from one screen to the next, there's some serious flicker going on bringing up the new window. In severe cases, the desktop is displ...

Is there a way to check to see if another program is running full screen.

Just like the question says. Can I see if someone else, program, is running full screen? Full screen means that the entire screen is obscured, possibly running in a different video mode than the desktop. ...