I have a bit of a problem setting up my DirectX10 (Win32/c++) application for fullscreen mode. The problem is that I want to have my app running in fullscreen right from the start. This can be done by taking the DXGISwapChain::SetFullScreenState function. This works, but i get a small notice in my Visualc++ 2008 debugger which states:
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Is there any way of reliably detecting if a browser is running in full screen mode? I'm pretty sure there isn't any browser API I can query, but has anyone worked it out by inspecting and comparing certain height/width measurements exposed by the DOM? Even if it only works for certain browsers I'm interested in hearing about it.
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Is there a way to play a video fullscreen using the html5 video tag.
And if this is not possible does anybody know if there is a reason for this decision.
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hi
i use FullScreen mode for my flex application. what i need is ... when in fullscreen mode i wanna allow the user to quit fullscreen only when the Esc key is pressed. apart from Esc key .. if the user hits ny other key the application shud not quit FullScreen.
looking for the solution!
Thanks in advance :)
Sris
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I have tried to make the fullscreen feature of a SDI application with splitter windows by following the forum link. However, my status bar, system menu as well as the title bar of the application have disappeared. Do you have any suggestions on any easy ways of getting these back (or if I have to use different method of making the applic...
Hi there,
I am working on an adobe AIR application and having trouble with fullscreen.
When I set the application in fullscreen
(stage.displayState = StageDisplayState.FULL_SCREEN;)
the display freezes and nothing is being rendered.
When I set it back to normal (by pressing esc) the application works fine.
thanks
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Hello, sorry for my bad english. I added video to my flash in right bottom corner. In normal screen all good, but in fulscreen stretching only video(on full screen), but not all contetnt.
[image][1] http://img2.pict.com/cb/d2/2b/1161169/0/320/problem.png
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How can I make full screen in JavaScript that works in IE, Firefox and Opera.
When I mean full screen I mean one that takes all of your screen
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I'm using scripting to turn the IE6 screen to full screen mode. I'm using the Wscript.Shell ActiveX object and sending the F11 key to IE. The problem is that if the user enters again to the screen it sends the F11 key again and it returns to normal screen. I tried to save the information in the user's session but when it ends the problem...
I've been trying and failing to use the java full screen mode on the primary display of an OSX system. Whatever I've tried I can't seem to get rid of the 'apple' menu bar from the top of the display. I really need to paint over the entire screen. Can anyone tell me how to get rid of the menu?
I've attached an example class which exhi...
Hi. Does someone know how I can get a Flash Movie fullscreen onLoad?
Thanks!
Best.
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The main goal is to make an MDIChild form, FULLSCREEN.
I just want to make my form, free of its Parent and change WindowState and BorderStyle of it for a fullscreen view.
Is there any way to do this?
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Please describe some of the best practices for delivering video over the web through Flash Player. For example I am encoding video in FLV at 320x240 pixels, this seems to be the best size for reasonable quality and best filesize. When playing back I have a number of different video components that play the video in a few different sizes....
Using Allegro 5, how do initialize a game in fullscreen mode so that it respects the format of the screen (widescreen 16:9 vs normal 3:4)
al_create_display (w, h)
Let's you select any ratio you want. For example you can set 640x480, regardless of the screen size. But it will look weird on a widescreen monitor.
How do you know which ra...
Hi Everyone:
I am creating a fullscreen app and am wondering if there is some way to make NSAlert go above the CGDisplayCapture that I created. Right now, the NSAlert is displaying behind the display capture. My main window is displaying just fine (after adjusting it with setLevel:) but NSAlert doesn't seem to be working as well. I a...
I'm currently working on a game engine written in pygame and I wanted to add OpenGL support.
I wrote a test to see how to make pygame and OpenGL work together, and when it's running in windowed mode, it runs between 150 and 200 fps. When I run it full screen (all I did was add the FULLSCREEN flag when I set up the window), it drops down...
Is there any way to detect - through the Direct3D API - Direct3D applications running in full-screen mode?
SHQueryUserNotificationState, which can indicate such applications, is only supported on Vista and up. It also only works when the Explorer shell is running.
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Hello, i have a question. How can i make my widget fullscreen?
I've tried something like this:
void MainWindow::SetFullScreen()
{
// Make our window without panels
this->setWindowFlags( Qt::FramelessWindowHint | Qt::Tool | Qt::WindowStaysOnTopHint );
// Resize refer to desktop
this->resize( QApplication::desktop()->size(...
I would like to hide the navigation bar, status bar, and tab bar when a user taps anywhere on the screen. The view for this tab is a tableview but the cells are inactive (they store images and text and do not perform any actions).
Is there a method for detecting touches on the screen of a tableview?
Thanks in advance for your help!
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Hey guys,
Once again I've searched for about 45 minutes for an answer to this question and I thought I might have found the answer but then the situation I was reading wasn't exactly like the one I'm running into.
when I add my view it seems that it's not completely covering the window I was able to get rid of the status bar at the to...