Write a program to access the function "foo" using the structure structure2.
typedef struct
{
int *a;
char (*fptr)(char*);
}structure1;
typedef struct
{
int x;
structure1 *ptr;
}structure2;
char foo(char * c)
{
---
---
---
}
...
I have a method pointer like below:
typedef void (MMsnInternalCallBacks::* FuncPtr)();
FuncPtr iSoapActionComplete;
I call the method below through the pointer iSoapActionComplete like below:
(iCallbacks.*iSoapActionComplete)( );
While the function is being called a message "Memory Full. Try closing some applications" flashes on my...
Hi,
In a C lib, there is a function waiting a function pointer such that:
lasvm_kcache_t* lasvm_kcache_create(lasvm_kernel_t kernelfunc, void *closure)
where lasvm_kernel_t is defined as:
typedef double (*lasvm_kernel_t)(int i, int j, void* closure);
Now, if I send a method defined in a class to lasvm_kcache_create:
double cls_las...
I understand I can use pointers for functions.
Can someone explain why one would use them, and how? Short example code would be very helpful to me.
...
Bear with me as I dump the following simplified code: (I will describe the problem below.)
class CMyClass
{
...
private:
HRESULT ReadAlpha(PROPVARIANT* pPropVariant, SomeLib::Base *b);
HRESULT ReadBeta(PROPVARIANT* pPropVariant, SomeLib::Base *b);
typedef HRESULT (CMyClass::*ReadSignature)(PROPVARIANT* pPropVariant, SomeLib::Bas...
My question is really more about scope in JavaScript, rather then closures.
Let's take the following code:
var f = function () {
var n = 0;
return function () {
return n++;
};
}();
console.log(f());
console.log(f());
The above code outputs:
0
1
As you can see from the above code, f (self-invoked) returns a function, creating...
Hi all.. i am working in embedded C environment.. can we pass function pointer as an argument to a function in C? if so, can u give me a sample declaration and definition.. thnx in advance
...
(C++)
I have a sanitization function that I want to run on (traditional) pointer types only.
My problem is with function templates I can get as far as limiting the function to only pointers, however because of casting rule differences between function pointers and regular pointers, I run into problems.
The Sanitize() function needs ...
I have a pointer to my char array like this.
unsigned char *recvBuf;
recvBuf = (unsigned char *)malloc(sizeof(char)*RECVBUF);
I then pass that to a function defined as
void setHeader(MyHeader *myHeader, unsigned char *buffer)
Which copies the first 12 bytes into a struct
Then I try and pass it to another function later on ...
If I use the inline function in matlab I can create a single function name that could respond differently depending on previous choices:
if (sometimes)
p = inline('a - b','a','b');
else
p = inline('a + b','a','b');
end
c = p(1,2);
d = p(3,4);
But the inline functions I'm creating are becoming quite epic, so I'd like to move them ...
I'm attempting to make a messaging system in which any class derived from "Messageable" can receive messages based on how the function handleMessage() is overloaded. For example:
class Messageable
{
public:
void takeMessage(Message& message)
{
this->dispatchMessage(message);
}
prot...
This is the provided function template I'm trying to use:
template <class Process, class BTNode>
void postorder(Process f, BTNode* node_ptr)
{
if (node_ptr != 0)
{
postorder( f, node_ptr->left() );
postorder( f, node_ptr->right() );
f( node_ptr->data() );
}
}
This is my call, and the function I'm passing:
v...
I need to call a method that expects a function pointer, but what I really want to pass to it is a functor. Here's an example of what I'm trying to do:
#include <iostream>
#include "boost/function.hpp"
typedef int (*myAdder)(int);
int adderFunction(int y) { return(2 + y); }
class adderClass {
public:
adderClass(int x) : _x(x) ...
what is the difference between these two below:
typedef void (*my_destructor)(void *);
typedef void (*my_destructor)(void *) my_func_ptr;
is the second one valid?
...
How can I call a function in file1.as from file2.as?
here is the code.
package com.modestmaps
{
import com.modestmaps.overlays.MarkerClip;
import flash.display.Graphics;
import flash.display.Loader;
import flash.display.Shape;
import flash.display.Sprite;
import flash.filters.BlurFilter;
import flash...
I've try to compile this code:
#include <iostream>
#include <cstdlib>
using namespace std;
#define ARRAY_TAM 2
typedef int (*operacion)(int, int);
typedef const char* (*Pfchar)();
int suma(int, int);
int resta(int, int);
const char* descrSuma();
const char* descrResta();
const char* simbSuma();
const char* simbResta();
class OP
{
...
Let's say there is an imaginary operating system...
There is a function in it called settime that gets a pointer to function and a timestamp.
The catch is that every time the function is called it runs over the last call (so only the new function being provided as parameter will be called).
I want to expose a new function to my users ...
I've got some C code I'm targeting for an AVR. The code is being compiled with avr-gcc, basically the gnu compiler with the right backend.
What I'm trying to do is create a callback mechanism in one of my event/interrupt driven libraries, but I seem to be having some trouble keeping the value of the function pointer.
To start, I have ...
Suppose I have these three functions:
bool A();
bool B();
bool C();
How do I call one of these functions conditionally using a function pointer, and how do I declare the function pointer?
...
When implementing polymorphic behavior in C++ one can either use a pure virtual method or one can use function pointers (or functors). For example an asynchronous callback can be implemented by:
Approach 1
class Callback
{
public:
Callback();
~Callback();
void go();
protected:
virtual void doGo() = 0;
};
//Constructo...