Hi, I have a control that has a "Filter" property that expects a function that defines how the contents of the control should be filtered. so far i am setting the filter in code behind as such:
MyControl.Filter = AddressOf Filters.MyFilter
In this example MyFilter is a shared function in the Filters class with the following signatur...
I'm looking for a way to automatically (as part of the compilation/build process) generate a "table" of function pointers in C.
Specifically, I want to generate an array of structures something like:
typedef struct {
void (*p_func)(void);
char * funcName;
} funcRecord;
/* Automatically generate the lines below: */
extern void fun...
I can't seem to figure out what's wrong with my function.... I need to ask the user for a price and then return it as a double pointer, but I get tons and tons of errors:
double* getPrice()
{
double* price;
cout << "Enter Price of CD: " << endl;
cin >> &price;
return price;
}
...
I can create function pointers in Fortran 90, with code like
real, external :: f
and then use f as an argument to another function/subroutine. But what if I want an array of function pointers? In C I would just do
double (*f[])(int);
to create an array of functions returning double and taking an integer argument. I tried the most o...
Hi, I have this class:
class IShaderParam{
public:
std::string name_value;
};
template<class TParam>
class TShaderParam:public IShaderParam{
public:
void (TShaderParam::*send_to_shader)( const TParam
TShaderParam():send_to_shader(NULL){}
TParam value;
void up_to_shader();
};
typedef TShaderParam<float> FloatShaderParam;
typedef ...
Hi all,
I'm writing some callback implementation in C++.
I have an abstract callback class, let's say:
/** Abstract callback class. */
class callback {
public:
/** Executes the callback. */
void call() { do_call(); };
protected:
/** Callback call implementation specific to derived callback. */
virtual void do_call(...
Firstly, I am very new to function pointers and their horrible syntax so play nice.
I am writing a method to filter all pixels in my bitmap based on a function that I pass in. I have written the method to dereference it and call it in the pixel buffer but I also need a wrapper method in my bitmap class that takes the function pointer an...
Hi,
Check the below code
int add(int a, int b)
{
return a + b;
}
void functionptrdemo()
{
typedef int *(funcPtr) (int,int);
funcPtr ptr;
ptr = add; //IS THIS CORRECT?
int p = (*ptr)(2,3);
cout<<"Addition value is "<<p<<endl;
}
In the place where I try to assign a function to function ptr with same function si...
They said this expression is valid in C, and that it means calling a function:
(*(void(*)())0)();
Can someone clearly explain what this expression means?
I tried to compile this and was surprised that it didn't result in an error.
...
I'm just starting on Python and maybe I'm worrying too much too soon, but anyways...
log = "/tmp/trefnoc.log"
def logThis (text, display=""):
msg = str(now.strftime("%Y-%m-%d %H:%M")) + " TREfNOC: " + text
if display != None:
print msg + display
logfile = open(log, "a")
logfile.write(msg + "\n")
logfile.clos...
So here's a snippet of my code.
void RoutingProtocolImpl::removeAllInfinity()
{
dv.erase(std::remove_if(dv.begin(), dv.end(), hasInfCost), dv.end());
}
bool RoutingProtocolImpl::hasInfCost(RoutingProtocolImpl::dv_entry *entry)
{
if (entry->link_cost == INFINITY_COST)
{
free(entry);
return true;
}
else
{
return...
I am working on a universal app that should be able to run on iPad and iPhone. The Apple iPad docs say to use UI_USER_INTERFACE_IDIOM() to check if I am running on iPad or iPhone, but our iPhone is 3.1.2 and will not have UI_USER_INTERFACE_IDIOM() defined. As such, this code breaks:
//iPhone should not be flipped upside down. iPad can h...
Greetings,
My project structure is as follows:
\- base (C static library)
callbacks.h
callbacks.c
paint_node.c
.
.
* libBase.a
\-app (C++ application)
main.cpp
In C library 'base' , I have declared global-function-pointer as:
in singleheader file
callbacks.h
#ifndef CALLBACKS_H_
#define CALLBA...
I have two basic Cpp tasks, but still I have problems with them. First is to write functions mul1,div1,sub1,sum1, taking ints as arguments and returning ints. Then I need to create pointers ptrFun1 and ptrFun2 to functions mul1 and sum1, and print results of using them. Problem starts with defining those pointers. I thought I was doing i...
My task is to create function funCall taking four arguments :
pointer for 2d array of ints that stores pairs of numbers
variable int maintaining number of numbers in 2d array
pointer for table of pointers to functions
int variable storing info about number of pointers to functions
I was thinking about something like this :
typedef i...
In C++ is not possible to declare a static virtual function, neither cast a non-static function to a C style function pointer.
Now, I have a plain ol' C SDK that uses function pointers heavily.
I have to fill a structure with several function pointers. I was planning to use an abstract class with a bunch of static pure virtual method...
One of my personal experiments to understand some of the C++0x features: I'm trying to pass a function pointer to a template function to execute. Eventually the execution is supposed to happen in a different thread. But with all the different types of functions, I can't get the templates to work.
#include <functional>
int foo(void) {re...
I am trying to learn some c# coding and wondering if the c++ concept of function pointers is included in c#. I see there are such things as delegates. Are they the same concept? or do they differ on a more fundamental level?
...
Is there any way to print a pointer to a function in ANSI C? Of course this means you have to cast the function pointer to void pointer, but it appears that's not possible??
#include <stdio.h>
int main() {
int (*funcptr)() = main;
printf("%p\n", (void* )funcptr);
printf("%p\n", (void* )main);
return 0;
}
$ gcc -a...
Everytime I look at a C function pointer, my eyes glaze over. I can't read them.
From here, here are 2 examples of function pointer TYPEDEFS:
typedef int (*AddFunc)(int,int);
typedef void (*FunctionFunc)();
Now I'm used to something like:
typedef vector<int> VectorOfInts ;
Which I read as
typedef vector<int> /* as */ VectorOfInt...