I'd like to write a program that lets me arbitrarily distort a textured polygon by dragging its vertices. I want the texture to distort fluidly and without overlap, assuming the new polygon doesn't intersect itself. I should also be able to repeat the process with the new shape, and with a minimum amount of loss.
Are there any algorithm...
hello,
i have an object in 3d space that i want to align according to a vector.
i already got the Y-rotation out by doing an atan2 on the x and z component of the vector. but i would also like to have an X-rotation to make the object look downwards or upwards.
imagine a plane that does it's pitch yaw roll, just without the roll.
i am...
Can somebody please show me in C-style pseudocode how to write a function (represent the points however you like) that returns true if 4-points (args to the function) form a rectangle, and false otherwise?
I came up with a solution that first tries to find 2 distinct pairs of points with equal x-value, then does this for the y-axis. Bu...
Possible duplicate: http://stackoverflow.com/questions/2301733
I need help with a problem.
Given a MxN board represented with M letters (a-z) in each of the N lines, i have to find the biggest area in which there are only 2 types of letters in it. The area must have rectangular shape. Here's an example :
4x4:
AAAA
ABBC
BBCA
DCAA
...
Picture a circle. Now divide the circle vertically and horizontally into four regions. Take the top left region. If you drew a box around it, you'd have a box with a rounded corner heading east.
Given an X and Y coordinate in that box of that single top left region, how can I tell whether a point is to the left of the circle's line, or ...
Using the following start and end point coordinate values of a baseline:
X1 = 5296823.36
Y1 = 2542131.23
X2 = 5311334.21
Y2 = 2548768.66
I would like to calculate the start and end coordinates of a pendicular line that intersects the baseline at the mid-point. This intersecting, perpendicular line should extend at a given distance ei...
In this google lat-long blog post ( http://google-latlong.blogspot.com/2009/06/introducing-smart-navigation-in-street.html ) they describe how they estimate the surface normal or facade orientation using 3D point clouds. Is there a way to extract/retrieve the surface normal at each pixel using the google street view api?
...
I am playing around with some stuff in Silverlight, and I am trying to dynamically draw a curved line between two other objects on a <Canvas/>. I tried doing something like this:
public partial class MainNodeConnection : UserControl
{
private MainNode _sourceNode;
public MainNode SourceNode
{
get...
I am currently writing the positions of my geometry to the RGB channels of gl_FragColor and I would like to write 1.0 to the alpha channel if the fragment is part of geometry, and 0.0 if its empty.
Is there a simple way to tell if a fragment is geometry or not? Maybe through gl_FragCoord.z?
thanks
...
I am working with some code which outputs a 3x3 rotation matrix and a translation vector representing a cameras orientation and location.
However, the documentation states that to get the location of the camera one must multiply the transposed and inverted rotation matrix by the translation vector. Does that mean that the original vect...
I am building a CAD-file converter on top of two libraries (Opencascade and DWF Toolkit).
However, my question is plattform agnostic:
Given:
I have generated a mesh as a list of triangular faces form a model constructed through my application. Each Triangle is defined through three vertexes, which consist of three floats (x, y & z co...
This is a lot more complicated than it might seem at first. What I have is a giant array which consists of more arrays which contain points [in the form of an array "x,y"] like so:
Array (
[0] => Array (
[0] => "0,9",
[1] => "0,0",
[2] => "9,0",
[3] => "9,9",
[4] => "0,9"
)
[1] => ...
Hi,
I have a bunch of polygons that are generated by my program (i.e. I manually calculate the position vectors for the vertices). I want to dump these to a .x file (or .fbx or any format I could reload later with XNA). Is there any C# or XNA API for doing this?
10x!
Yoyo
...
I know Matlab has a function called cylinder to create the points for a cylinder when number of points along the circumference, and the radius length. What if I don't want a unit cylinder, and also don't want it to center at the default axis (for example along z-axis)? What would be the easiest approach to create such a cylinder? Thanks ...
So I have some function that receives N random 2D points.
Is there any algorithm to calculate area of the shape defined by the input points?
...
I have a surface which is a polyhedron and I want to find the minimal distance between it and a given point P. Since the polyhedron is defined by many polygons in a 3d space, one way that occurs to me is to compare the distance to each polygon and choose the shortest distance. Still I am not sure about it.
...
I was wondering if there was a tool to convert a path data like "M 0 0 l 10 10" to it's equivalent line/curve segment code.
Currently I'm using:
string pathXaml = "<Path xmlns=\"http://schemas.microsoft.com/winfx/2006/xaml/presentation\" xmlns:x=\"http://schemas.microsoft.com/winfx/2006/xaml\" Data=\"M 0 0 l 10 10\"/>";
Path path = (Pa...
I'm creating a 2D game and want to test for collision between an OBB (Oriented Bounding Box) and a Circle. I'm unsure of the maths and code to do this. I'm creating the game in c++ and opengl.
...
hello, i have two points in 3D space which have X-coordinates with different signum. so one of them lies definitely on one side of the X-plane and one on the other.
now i want to find the intersection of this plane and the line made up by the two points in the most simple and optimized way.
i know how to do general line plane intersect...
I have two shapes which are cross sections of a channel. I want to calculate the cross section of an intermediate point between the two defined points.
What's the simplest (relatively simple?) algorithm to use in this situation?
P.S.: I came across several algorithms like natural neighbor and poisson, which seemed complex. I'm looking f...