Hi,
i need to help with structures, inheritance and definition.
//define struct
struct tStruct1{
int a;
};
//definition
tStruct1 struct1{1};
and inheritance
struct tStruct2:tStruct1{
int b;
};
How can I define it in declaration line?
tStruct2 struct2{ ????? };
One more question, how can i use inheritance for structures ...
Hi,
i am trouble with this..
Is there some solution or i have to keep exactly class types?
//header file
Class Car {
public:
Car();
virtual ~Car();
};
class Bmw:Car {
public:
Bmw();
virtual ~Bmw();
};
void Start(Car& mycar) {};
//cpp file
Car::Car(){}
Car::~Car() {}
Bmw::Bmw()
:Car::Car(){}
Bmw::~Bmw() {}
int...
Hello,
I have a Python script and I am trying to set a variable so that if the first test fail's the rest of then will be set to fail. The script I have so far is:
class Tests(unittest.TestCase):
def result(self):
....This function does something[ignore]......
someArg = 0
def testPass(self):
try:
...
I have a C# .NET 2.0 project A (class library) that has a form (TreeForm) that uses Tree objects.
I have a project B that has a class Oak that inherits Tree. The class Oak adds some properties to Tree.
class Oak : ProjectA.Tree
{
public string LeafColor;
}
TreeForm.cs in the class library is a form that has a DataGrid that databi...
As my prveious question sounded confusing, I think it's best to clearly state what I want to achieve.
I have (ignore the inheritance for now and focus on X):
class Base {};
class X : public Base {
private:
double m_double;
public:
template<class A> friend
void state( A& a, const X& x ) {
data( a, x.m_double, "m_do...
Hi,
I'm trying to code the following situation:
I have a base class providing a framework for handling events. I'm trying to use an array of pointer-to-member-functions for that. It goes as following:
class EH { // EventHandler
virtual void something(); // just to make sure we get RTTI
public:
typedef void (EH::*func_t)();
protect...
I've just read The Good Parts, and I'm slightly confused about something. Crockford's example of pseudoclassical inheritance goes like this:
var Mammal = function (name) {
this.name = name;
};
Mammal.prototype.get_name = function () {
return this.name;
};
Part of the problem with this is that the constructor has "its guts han...
I have a class (Class B) that inherits another class (Class A) that contains virtual methods.
Mistakenly, I omitted the override keyword when declaring a (supposed to be) overriding method in Class B.
Class A
public class ClassA{
public virtual void TestMethod(){
}
}
Class B
public class ClassB : ClassA{
public void Tes...
By extending class Vector, Java’s designers were able to create class Stack quickly. What are
the negative aspects of this use of inheritance, particularly for class Stack?
Thanks a lot.
...
I'm working on a web application. One of my co-workers has written some asp.net forms pages. The page classes all inherit from BasePageClass, which of course inherits from the Page class. I wish to add some MVC controllers that I've been told need to use the same logic implemented in the BasePageClass. Ordinarily, I would want to inh...
I have a class that contains some data: class DATA
Now I would to create some functions that uses those data. I can do it easily by writing member functions like DATA::usedata();
Since there are hundreds of functions, I would to keep an order in my code, so I would like to have some "categories" (not sure of the correct name) like:
DA...
In my domain I have a handful of "processor" classes which hold the bulk of the business logic. Using StructureMap with default conventions, I inject repositories into those classes for their various IO (databases, file system, etc.). For example:
public interface IHelloWorldProcessor
{
string HelloWorld();
}
public class HelloWor...
Hi guys,
I have a C++ inheritance related question. I have a set of classes like this (I have not given the complete class structure coz I am lazy :) ). I want to access chiComponent class public methods using com pointer. How should I go about it?
Note that I am having to change the object which "com" is pointing to in a lot of place...
I'm trying to recognize the result of a generic query to a managed object as an NSSet. Currently the class returned is a member of _NSFaultingMutableSet, which is clearly related, but fails the isMemberOf:[NSSet class] and isKindOf:[NSSet class] calls.
Given that Cocoa doesn't do a direct implementation of NSSet, it's not surprising th...
Okay, I'm writing a game that has a vector of a pairent class (enemy) that s going to be filled with children classes (goomba, koopa, boss1) and I need to make it so when I call update it calls the childclasses respective update. I have managed to create a example of my problem.
#include <stdio.h>
class A{
public:
virtual vo...
hi,
i want to know some things about class derivation in c++
so i have super class x and an inherited class y
and i did this
class x{
public:a;
private:b;
protected:c;
}
class y:public x{
public:d;
}
in this case how y can access a,b,and c and by how i mean(public,protected,private)
the second case:
class x{
...
Hello, trying to work out how to use constructors with an inherited class. I know this is very much wrong, I've been writing C++ for about three days now, but here's my code anyway:
clientData.h, two classes, ClientData extends Entity :
#pragma once
class Entity
{
public:
int x, y, width, height, leftX, rightX, topY, bottomY;
Entit...
In dojo, one cannot call a overidden superclass method outside of the same method in the derived class (for which there is this.inherited(), other than that one can call using class_name.function_name.apply). This feature is no longer there because of some refactoring and dojo guys are not going to put it back because they are not convin...
I have a project using Propel where I have three objects (potentially more in the future)
Occasion
Event extends Occasion
Gig extends Occasion
Occasion is an item that has the shared things, that will always be needed (Venue, start, end etc)
With this - I want to be able to add in extra functionality, say for example, adding "Band" ...
Hi,
How to create in C++ an abstract class with some abstract methods that I want to override in a subclass? How should the .h file look? Is there a .cpp, if so how should it look?
In Java it would look like this:
abstract class GameObject
{
public abstract void update();
public abstract void paint(Graphics g);
}
class Player...