I'm trying to use an xbox360 controller as a joystick in openSUSE 11.2. When attempting to compile xboxdrv (http://pingus.seul.org/~grumbel/xboxdrv/) I get the following errors:
g++ -o src/xbox_controller.o -c -g -O2 -Wall -ansi -pedantic src/xbox_controller.cpp
In file included from src/xbox_controller.hpp:23,
from src...
I'd like to align an object in X and Y by eye using the mouse to move it into position. I can roll a solution by using various spin controls (or buttons) but it's messy and I got to wondering whether there is a control - like a joystick - that provides 2-axis control using the mouse and fires events at rates which vary depending on its p...
I'm trying to create an application in C# that uses a joystick. I went to "http://www.codeproject.com/KB/directx/joystick.aspx" and basically copied the example exactly but I keep getting the follow error:
"is not a valid Win32 application. (Exception from HRESULT: 0x800700C1)". The application is currently a console app for testing pu...
Hello,
I'm trying to interface with Joysticks in Objective-C, basically I want to read out the analog position values. I'm new to objective-c, and even though I searched a lot, I didn't find a way to do this.
There seems to be a way using GLUT, but the solution should work even without a window open, and I also wasn't able to understan...
I actually just have a rather small question, but I have had the HARDEST time finding information about it.
For the application I am programming for, there will be a 3-axis joystick being connected via USB to a Windows XP computer, and it is being handled by directx. That information will then be sent elsewhere to an embedded controlle...
I'm a bit confused on the description of joystick axes and I'm hoping that someone has a link or document which could help clear my confusion.
I'm not a Windows guy, so trying to port some traditional Windows gameport code has me a bit confused.
We all know about the common first three axes:
X
Y
Z
My understanding was that in the game...
I have a class which uses SDLJava to process events from multiple joysticks.
When I put a 'main' in the class and run the file, all the joysticks are correctly detected and all events at received and processed in the class.
When I add a 'run' method (which does the same as 'main') and run the class as a thread, all joysticks are detect...
I have a USB Joystick, and I want to write my own HID driver for it. Notably I want to inject delay between when the joystick input is received by Windows and when my application is notified of that input event. I would also like to change the identity of the joystick percieved by my application. I have never written a driver, let alone ...
I'm trying to use a joystick in my C# WPF application using directX (using Microsoft.DirectX.DirectInput;), but for some odd reason I keep getting an error in the first line where I try to detect all the connected devices. All I have in my application so far is the following line of code in the contructor:
DeviceList gameControllerList...
I am currently working on a (Python2.5) application which handles input from a game controller. We've designated a button as a shift button to change the mapping (inputtype,value->function) of the other buttons on the fly. The mapping also depends on the mode our application is running in. We are running into lots of hairy edge cases (e....
Reading acceleromenter data is quite easy on the Iphone but using them effectively to simulate a virtual joystick is a different story. I see that accelerometer data are quite noisy and the average module of each axis accelleration in a rest position is not comparable. I wonder if the most effective way to use accelleromenter is to look ...
I searched around on Google for this, but the only things I came up with were outdated and did not work.
Does anyone have any information on how to get joystick data using C# .NET?
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