multiplayer

Online multiplayer Qbasic Gorillas?

I want to play that Qbasic Gorillas game with someone that lives in Florida. Here's the flash version online Gorillas This link is to someone's post about the remake he programmed - there is a link to the game above in there and also his source code for it playerio.com If possible, how can I modify the code so that I can play against...

socket programming - how do multiplayer shooting game servers handle the timing?

How can the shooting game servers handle the timing, for example when a player shoots another, how do they make sure that both players get the message at the exact same time. or on most of them u see every detail that a player makes in every second, and both players see the exact same moves on their client? how do the game servers manag...

Android Handle requests

Hi all! I am developing a multi-player game for android. I already have all the mechanical part of the game done and for now, I have to handle the requests between players. So, imagine the follow situation. The player A choose his opponent and make his move. He only can play x or y. The player B have to receive a notification that the ...

I'm looking to develop a simple two player online turn based game using ruby on rails. Any tips

I am looking to knock off a quickie rails app that will allow two players to take turns and get feedback after each turn - approximately 10 rounds of turns so there are no issues with long lived connections. I want to use rails because I know it reasonably well, have hosting already set up and have my tools installed. Do you have any a...

Are there any Android multiplayer game libraries?

Are there any good libraries or tools available for adding wifi multiplayer functionality to an Android game? The amount of work and cost involved for getting even the simplest of turn based multiplayer features into our games is somewhat daunting. Doesn't have to be free. ...

Can I use Bluetooth on Blackberries to create local multiplayer?

I'm developing a game for Blackberry, and I've been tasked with developing multiplayer for it. I've been trying to do research and find out how to implement bluetooth on Blackberries and I want to know if it's feasible to implement on a turn based game. Also, if anyone could give me some resources or tutorials to being with, that would b...

GameCenter - handling incoming calls etc.

What would you do in the following scenario: When implementing a multiplayer game, you use GKMatchmaker to find players. When the required number of players has connected, you start the match. Now one of the players receives an incoming call. What now? If the user takes the call, the application will move to the background, the conne...

UDP Broadcasting for automatic search of servers

I am making a multiplayer networking game. Now to connect to the server, client needs the ip address of the server. So, the way I implement this is as follows. Client Broadcasts its ip address at Broadcast IP and a port say A. Server listens to it over A, and Server creates a new UDP connection with the client behaving as a client say...

Realtime multiplayer available for Silverlight

I am new to silverlight, My question is it possible to create a real-time multiplayer game in silverlight. Example, If someone goes to site and playes a silverlight based rpg game. so the person that starts the game can invite his/here friends through a link that is provided by the game or website. Every user gets a unique link and can ...

Best Library for Real-Time Javascript Game with PHP Backend

Hi! I'm currently in the planning stages for a real-time multiplayer game that would be built using Javscript at the frontend and PHP on the backend and I'm just wondering if anyone here knows of any good libraries for such a game? Thanks, DLiKS ...

peer-to-peer multiplayer game with xmpp

I'm fairly new to multiplayer games. I have made a few for my own fun, but nothing profound. Anyway, I want to make a game that is very cross-platform. The clients would be connected with their facebook accounts on the devices I release the game for (most likely computers (via flash), iPhone, and android). I am a solo developer on a sho...