A friend and I were having a discussion about how a FPS server updates the clients connected to it. We watched a video of a guy cheating in Battlefield: Bad Company 2 and saw how it highlighted the position of enemies on the screen and it got us thinking.
His contention was that the server only updates the client with information that i...
Hello,
Let's imagine really simple game... We have a labirinth and two players trying to find out exit in real time through internet.
On every move game client should send player's coordinates to server and accept current coordinates of another client. How is it possible to make this exchange so fast (as all modern games do).
Ok, we ...
You know, I just want to create a game with lobby, chat, rooms, registration, etc.
I've just googled it, and found only SmartFox.
Seems promising, but is there any other?
...
Hi, I want to make an online flash game, it will have social features but the gameplay will be primarily single-player. For example, no two players will appear on the screen at once, the social interaction will be through asynchronous messages, there won't be real-time chat or anything. Much of the logic would happen in the client, the...
I am looking for an overview and experience with "Online Game Engines" for First Person Shooters (FPS) and Massive Multiplayer Online (MMO) Games. The Online Games Engines should support mixing UDP and reliable UDP.
Base Frameworks:
Lidgren (http://code.google.com/p/lidgren-network-gen3/)
eNet (http://enet.bespin.org/)
what else ?
O...
Hi!
Been reading a bit about the subject, and out of curiosity, online games which maintain a "lobby" system that lists games;
How do they keep each client synchronized with the current games list state?
I'm talking in a "client asks for the games list update" terms and not in event driven terms (game's state changes and immediately br...
Now that there are a couple of neat canvas demo's of both classic platform and even 3D fps games in HTML5, the next step might be to try developing a multiplayer HTML5 game. HTML5 socket support makes this relatively straight-forward, but with client-side source being viewable by anyone in the browser, what are some solutions for basic g...
I am in the planning phases of a project for myself, it is to be a single and multi-player card game. I would like to track statistics for each person such as world rankings etc...
My problem is I do not know the best approach for the client - server architecture and programming. My original goal was to program everything in C# as I w...
I'm thinking of creating a web multiplayer game in Node.js. This means I'll be using the same language in the backend and in the frontend. It would be in realtime and about 20 people max in each 'room', so I have a few thoughts:
How do I compensate for the delay among all users so that everyone sees the same thing the same time? I'm th...
Hi all,
I want to develop an online multiplayer game for iphone.
I have developed two iphone applications but they weren't games.
so This is my first game .
so Basically I know nothing about how online multiplayer games works on iphone.
I just want to know the strategy , beginner's precautions and other design elements that helps me...
Some time ago I tought that using the right click and giving it a real function wans't even possible in Flash world, 3 days ago I found out that via javascript is perfectly possible, and doable
So, is it possible to make a Flash game that acts like a multiplayer pc game?, I mean, real online games, no delay, no lag.
I heard that the ne...
Ok, so the situation is as follows.
I have a server with services for a game, a particular command from the server sends a timestamp for when the next game round should commence. To get this perfectly synced on all connected clients I also have a webbservice that returns a timestamp of the servers current time.
What I know: the time be...
I'd like to build a turn-based, multiplayer iPhone game that will require a game server somewhere to connect the players and dish out the world state data. I'm trying to understand how the game server will work so I can begin designing and building it. Up until now, I only have experience with building web applications and so naturally...
Ok so I'm not Java expert but I'm just programming this java applet game for fun to test my skills. the hardest part so far has been blocked tiles and coming on and off new maps. Anyways, my current game is located at http://mystikrpg.com/jrpg I know, the design is really really simple and bland but I plan on changing that later. They ar...
I am planning is an OpenID client in a multiplayer network C++ game. The hoster will have the option to allow only logins from people who can authenticate via OpenID. Also I want to make it possible to allow only certain people to login.
We already have some simple HTML viewer in our code (and we plan to migrate to WebKit), so displayin...
Theoretically speaking, is such a thing possible?
I know that Google App Engine can't make socket connections, so I figured using XMPP to send messages to the clients would work.
Is XMPP on Google App engine low-latency enough to work for a realtime game?
I was looking into multiplayer game servers like Smartfox and the like, but I fi...
Hi. Would it be possible to create an ad-hoc multiplayer connection (close range) between two or several phones in a flash application?
...
I think it's GREAT that Openfeint has offered Multiplayer service now.
But their documentation is really lacking.
Does anyone know of any simple, step - by - step tutorial on how to use it,
and what is needed to add to your app?
I saw the article the developer wrote about adding it to his Artifice app,
but without knowing what was there...
Hello;
I have developed a Multi-player Client/Server Variation of Trumps Card Game using QuickServer library. It works well with 4 human players. But when I finished the AI player, I didn't find a way to integrate it into the server: Should I create a separate thread for each player?
I hope my question is clear. Any suggestions would b...
looking for a python multiplayer game server project. just trying to learn more and i love to game
...