nintendo

Nintendo DSi SDK : Getting Started

Does anyone have a good starting point for learning about development for the new Nintendo DSi? What kind of hardware do you need to develop and test something like this? Can you develop for the DSi using the standard DS? What language do you need to use? [Bonus Question] : I also heard the new DSi is going to get an App Store similar ...

C++ code coverage tool for weird target platform

Anyone knows c++ code coverage tool usable under the following conditions: Target platform is PowerPC CPU inside Nintendo WII dev.kit, that runs custom embedded OS. The only way to exchange data with the PC is to use custom proprietary API (sorry for my NDA). Compiler is not Microsoft, not GCC, not even command line. Namely it's Metrow...

How can I test my homebrew Nintendo Entertainment System software on real hardware?

A few years ago, I implemented an NES game as a class project, written in 6502 assembly. I only ever ran it on an NES emulator, but I would like to see it run on the real hardware. Is there any development board to do this? I understand it is somewhat tricky, with mapper chips and such, but I am willing to limit to just a common mapper (...

Nintendo DS using PAlib

I've been looking in to Nintendo DS development on behalf of my agency and begun using the devkitPro/libnds and PAlib, it seems ideal for our needs until we decide if it's a viable route for us and hopefully invest/apply for a development kit and licence. My main concern is that, while developing and learning PAlib style is it possible ...

Is there any emulator programming tutorial or guide?

I want to program an emulator ( may be NES or C64, I haven't decided yet ), I know there are lots of them so many may ask why would someone want to make one from scratch, but I want to include some specific characteristics in it, and also for the sake of building it myself. I'd like to read a guide from someone who has built one and can ...

How To Build a Hello World For Nintendo 64?

I'm reading MIPS Assembly Language Programming, but now I want to build a simple "game" for Nintendo 64. I want to print a Hello, World to the screen, but someone can help with this. As I don't have nothing to start. I've choose for Nintendo 64 because of my friend told me that it uses MIPS and I've already have the emulator. ...

NES Programming - Nametables?

Hello everyone, I'm wondering about how the NES displays its graphical muscle. I've researched stuff online and read through it, but I'm wondering about one last thing: Nametables. Basically, from what I've read, each 8x8 block in a NES nametable points to a location in the pattern table, which holds graphic memory. In addition, the ...

'Bank Switching' Sprites on old NES applications

I'm currently writing in C# what could basically be called my own interpretation of the NES hardware for an old-school looking game that I'm developing. I've fired up FCE and have been observing how the NES displayed and rendered graphics. In a nutshell, the NES could hold two bitmaps worth of graphical information, each with the dimen...

Retro video games programming

I just watched the Super Mario Bros. -1 World glitch in youtube and I really began wondering about the code behind those games. Which language was used? What about the OS for the video games consoles? Are there any website with resources about this subject? (I am a 90s video gamer so I am particularly interested about the programming beh...

Rendering a 2D Map in a Game - Cropping and Scrolling

OK. I'm in essense trying to make my own interpretation of the NES hardware, so I can make a game that ideally would resemble what a NES game would look like. I'm currently stuck with how to adjust how to draw the playfield to the video memory (back buffer). BACKBUFFER The NES had restrictions on the nametable, or backbuffer. For my ...

Basic NES Emulation theory - I'm stuck

In advance, I apologize for the open endedness, and general wishy-washiness of this question, because to be honest my knowledge of the topic is very patchy and I'm finding it hard to even describe my problem. I really didn't want to post, but I'm completely and utterly stuck. I have started a NES emulator. It's interpreted (so no dynami...

How to reset the Nintendo Wii remote LEDs from code when using the WiiMote with a PC?

I'm using Delphi Pro 6 to control the Nintendo Wii remote via the HID interface from my PC. I can change the LED blinking pattern. However, I don't know how to reset the WiiMote so that the LEDs return to their default blink pattern. Because of this, when my program is exited, the LEDs are stuck in the OFF state leading the user to th...

How would you store complex NES sprites, such as from the original Final Fantasy?

I know that NES had 4-color sprites (with 1 usually being transparent Edit: according to zneak, 1 color is always transparent). How then did the original Final Fantasy have so many sprites with 4 colors + transparent? (Example sprite sheet -- especially look at the large ones near the bottom.) I understand that you can layer sprites to...

How to get Mario Kart Wii scoreboard points after race into database

I don't think this is even possible, but maybe I'm missing something. A group of us play Mario Kart Wii in the office. We don't play online, just a couple races. We often have tournaments where we play multiple sets of races over a couple of weeks and then combine the scores at the end. Instead of writing the final points down after ...