Guys having code :
#include "stdafx.h"
#include "Record.h"
template<class T>//If I make instead of template regular fnc this compiles
//otherwise I'm getting an error (listed on the very bottom) saying
// that operator << is ambiguous, WHY?
ostream& operator<<(ostream& out, const T& obj)
{
out << "Price: "
<< (obj.getP...
Why should overloading of stream operators(<<,>>) should be kept as friends rather than making them members of the class?
...
Hey, I'm getting a linker error LNK2019: unresolved external symbol when trying to use an overloaded + operator. I'll show you snip-its from the class, and how I'm using it in main. If you need to see more, let me know, I'm just going to try and keep things concise.
/** vec.h **/
#ifndef __VEC_H_
#define __VEC_H_
#include <iostream>
#...
Is there a list anywhere of all ruby operators that can be overloaded? (Not the ones that can't)
...
I am trying to print a value of an array element as cout << array[0], (where the array is some glorified class using operator[]), but the C++ typing system seems incredibly confusing. The GCC error is this:
example.cpp:44:20: error: no match for ‘operator<<’ in ‘std::cout << a_0.fixedarr<T, N>::operator[] [with T = int, long unsigned in...
I'm defining an iterator type that does not store its current value explicitly. Instead, it's a wrapper around another iterator, and returns std::pairs of the underlying iterator's values and another value. The relevant part of the class definition:
class MyIterator : public std::iterator<input_iterator, std::pair<Foo *, Bar *> > {
...
Greetings,
I've got two instances of a PHP5 Class (say ClassA), and I want to compare to see whether they are equal. In C#, I can write a .equals(ClassA other) method for ClassA, which will be overloaded onto the == operator.
Is there an equivalent way in PHP5 to overload a method in a class and have that be used for == comparison, ...
How should one implement
operator==(const Base& base)
to compare subclasses s.t. the calls would be properly dispatched when called as
Base* base1 = new Derived1();
Base* base2 = new Derived2();
base1->operator==(*base2)?
...
I have my own SmartPointer class.
There are cases where SmartPtr contain a class that inherite from a Base class, and I would like to convert SmartPtr<ClassX> into SmartPtr<BaseClassOfClassX>;
I am trying to overload the SmartPtr Conversion operator to do this.
It work fine for the Class themself, such as:
template<class newType>
ope...
Are operators always inlined?
struct foo {
void operator ()() {
// Do tons of work.
}
};
int main() {
foo f;
f();
}
...
when using either the '.', '->' or '->*' operators is there any way of getting the name of the function invoked (or the name of the variable in the case of '->*' and everything goes.
EDIT:
Just to clarify I'm not talking about reflection but more something in the line of 'function' basically I want to create an overload of an operator (...
I'm just getting started on F#, and when playing around with operator overloading, I've run into something I don't quite understand. Now, I understand that you can't use, for example, +* as an overloaded prefix operator; it can only be an infix operator. Here's where I get confused, however:
let (+*) a = a + a * a;;
If I run this, fsi...
I'm trying to be able to write an extensible grammar using functions, but can't seem to find the right syntax for accepting a template function. I'm using Visual C++ 2008. It will accept a variable of the same type as the template function, or a similar non-template function, but not the template function itself.
Error 1 error C2...
I was thinking about some memory pool/allocation stuff I might write so I came up with this operator new overload that I want to use to facilitate reuse of memory. I'm wondering if there are any problems you guys can think of with my implementation (or any other possible ones).
#include <cstddef>
namespace ns {
struct renew_t { };
...
I have two structs:
template <typename T>
struct Odp
{
T m_t;
T operator=(const T rhs)
{
return m_t = rhs;
}
};
struct Ftw : public Odp<int>
{
bool operator==(const Ftw& rhs)
{
return m_t == rhs.m_t;
}
};
I would like the following to compile:
int main()
{
Odp<int> odp;
odp = 2;
...
I would like the following to compile, but it does not:
template <typename T>
struct Odp
{
public:
operator*() const
{
return m_p;
}
T* operator->() const
{
return m_p;
}
T** operator&()
{
return &m_p;
}
private:
T* m_p;
};
struct Ftw : public Odp<int>
{
bool o...
I am trying to overload some operators:
/* Typedef is required for operators */
typedef int Colour;
/* Operators */
Colour operator+(Colour colour1, Colour colour2);
Colour operator-(Colour colour1, Colour colour2);
Colour operator*(Colour colour1, Colour colour2);
Colour operator/(Colour colour1, Colour colour2);
I get this error fo...
Another "unimportant" performance question.
Unimportant because mostly code-readability is much more important than a few milliseconds, but interesting anyway.
I noticed that there are differences between different DateTime Comparisons.
I checked 3 alternatives:
Dim clock As New System.Diagnostics.Stopwatch
Dim t1, t2, t3 As Lo...
It certainly does not break from the standard practice of the .NET framework. When I see a a + b I always assume something new will be created.
static void Main(string[] args)
{
var list = BuildList(ImmutableList<int>.Empty);
var sum = (list + 500).Sum();
Console.WriteLine(sum);
Console.ReadLine();
}
static ImmutableLis...
Is there any way to use the += operator with a vector without using boost or using a derivated class?
Eg.
somevector += 1, 2, 3, 4, 5, 6, 7;
would actually be
somevector.push_back(1);
somevector.push_back(2);
somevector.push_back(3);
etc.
...