I need to completely disable texturing in OSG. I tried glDisable(GL_TEXTURE_2D) and also using an osg::stateSet, but some nodes that have textures still render their textures. Is there any way to globally turn off texturing?
A bit of background : I need to produce an object coverage map for a scene, that is, knowing what object produced...
Hello everyone,
We have a modeling tool which uses OCC, and a 3d editor using OSG. What i want to do is, export the model from the first tool and import into the second tool. I have been searching the web for days, but i can't find a solution.
Three things can solve my problem:
1 - An exporter for OCC to export into OSG supported form...
We have a fairly graphical intensive application that uses the FOX toolkit and OpenSceneGraph, and of course C++. I notice that after running the application for some time, it seems there is a memory leak. However when I minimize, a substantial amount of memory appears to be freed (as witnessed in the Windows Task Manager). When the a...